Hi I'm

Jahanzaib


I'm an experienced Game Developer with a strong background in game development, specializing in Unity for creating engaging mobile and multiplayer games. My expertise lies in game programming and optimization, ensuring smooth gameplay experiences for players worldwide.

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About Me

  • I'm a passionate and accomplished Unity Game Developer with over 4 years of experience, specializing in crafting immersive multiplayer, fighting, and shooting games across mobile, PC, and VR/AR platforms. I'm known for my innovation, problem-solving skills, and teamwork, making me a valuable asset to any project.
  • I'm a self-motivated freelancer who thrives in both independent and collaborative environments. I prioritize timely delivery, exceptional quality, and consistent communication throughout the development process. My passion for game development fuels my dedication to exceeding expectations and creating truly unforgettable player experiences.
  • Key Skills & Expertise:

    • Unity3D Game Development: Masterful in 2D & 3D, UI/UX, and scripting (C#)
    • Cross-Platform Development: Expertise in building engaging games for mobile (Android, iOS), PC (Windows, macOS), and XR (Oculus, Vuforia)
    • Multiplayer Game Development: Proven ability to create seamless and scalable online experiences using Photon and PlayFab
    • Game Optimization & Performance: Adept at ensuring smooth gameplay across diverse devices and platforms
    • Emerging Technologies: Proficient in integrating Blockchain, Metaverse, and NFT concepts into Unity projects
    • Version Control: Efficient with Git, GitKraken, Bitbucket, and SourceTree
    • Good knowledge of Version control (Git,Git Kraken, Bitbucket, Source tree).
    • Communication & Teamwork: Excellent interpersonal and collaborative skills, ensuring clear communication and timely delivery

Education

Diploma In Information Technology (DAE/DIT)

Swedish Instititute of Technology, RWP

2018-2021

BSCS

Virtual University of Pakistan

2021-2025

Work Experience

Binary Marvels

Internship

JUNE 2020 - MAY 2021

  • I learned the basics of Game development, Programming concepts, Solid Principles, and Design Patterns used for games. Developed various simulation games.
  • Game Bite Studios

    Game Engineer

    JUNE 2021 - Present

  • My main responsibility here is to ensure the highest level of game quality and work on what is required of us and deliver to the client, working on game kits, and developing the highest quality games using different game kits and plugins and optimizations for Mobile platforms.
  • Zekab PVT

    Game Developer

    OCT 2022 - DEC 2020

  • At Zekab, I strived to create games that were optimized for the best possible user experience. I worked tirelessly to reduce ANRs and implemented new SDKs to achieve this goal. My time at Zekab taught me a lot and helped me grow both personally and professionally.
  • June Games

    GAMEPLAY ENGINEER

    DEC 2022 - NOV 2023

  • In my role as a remote Gameplay Engineer for June Game LLC, I was able to push my skills and knowledge to new heights. Through maintaining and improving game code performance, as well as implementing new multiplayer features, I was able to make a meaningful contribution to the development of several exciting games.
  • TechnophileSolutions

    Junior Game Developer

    My Services

    What I Offer

    Mobile Game Devolpment

    Turning Ideas into Addictive Mobile Adventures: Your Game, Our Expertise.

    Bug fixing Code fixing & Game Optimization

    Pocket-Sized Wonders: Your Thought My Code

    Multiplayer Mobile Game Development

    Swipe, Tap, Play: Elevate Your Game with Mobile Mastery.

    Fighting Mobile Game Development

    Beyond Apps, I Create Addictive Experiences: Your Next Game Awaits.

    3rd Party SDKS Integrations in Unity

    Unlocking Mobile Magic: Dive into Game Design Wonderland.

    Strategic Mobile Game Development

    From Concept to Clicks: Creating Games That Capture Hearts and Screens.

    My Projects

    Discover my projects, where creativity meets innovation

    Elden Legends: Fighting Games

    Through my contributions to the Elden Legends Warfare project at GameBite studio, I was able to bring characters to life with engaging movesets, refine gameplay mechanics, and integrate cutting-edge ad SDKs. It was an incredibly fulfilling experience to play a part in the creation of a captivating gaming experience.

    8 Ball Planets

    I strive to enhance the gameplay experience, introduce exciting multiplayer features, integrate PlayFab with Photon and Unity services, fine-tune the code for improved performance, and much more, all to make 8 Ball Planets truly remarkable.

    X Punch

    "I took the X Punch game to a whole new level by revamping the user interface and UI animations. My focus was on making the UI more responsive to mobile devices, while optimizing the code to boost performance on lower-end mobile devices. Thanks to my efforts, the game now runs seamlessly on these devices!"

    Highway Traffic Racer

    In Highway Traffic Racer, I take on the exciting challenge of refining the code, resolving any issues, optimizing the cars for gameplay, and bringing vibrant UI animations to life.

    POW (Prisoner of War)

    In POW, I was driven to make a meaningful impact on the game's FPS mechanics and user engagement. By integrating diverse backend services through various APIs, I was able to create an optimized experience for our valued players, regardless of their device's specifications.

    Vanguard Princes (Mobile)

    I took the Vanguard Princes game to a whole new level by revamping the user interface and UI animations. My focus was on making the UI more responsive to mobile devices, while optimizing the code to boost performance on lower-end mobile devices. Thanks to my efforts, the game now runs seamlessly on these devices!

    X Galaxy

    In X Galaxy, I had the opportunity to take on a variety of tasks that allowed me to expand my skills and knowledge. I was able to refactor the code, add new features, and integrate various SDKs and services to enhance the overall experience for our users. Through my efforts, I was able to optimize the game and ensure that everything ran smoothly. It was a challenging yet rewarding experience that taught me a lot about problem-solving and teamwork.

    Drag Racer

    Working at Game Bite Studio, I took on the challenge of configuring the cars and kit to make a drag race-style game. With dedication and creativity, I optimized the 3D models of the cars and environment using various techniques to ensure a seamless gameplay experience, even on lower-end mobile devices. My efforts resulted in a game that offers stunning graphics without compromising on performance.

    X Bricks

    In X Bricks, I had the opportunity to take on a variety of tasks that allowed me to expand my skills and knowledge. I was able to refactor the code, add new features, and integrate various SDKs and services to enhance the overall experience for our users. Through my efforts, I was able to optimize the game and ensure that everything ran smoothly. It was a challenging yet rewarding experience that taught me a lot about problem-solving and teamwork.

    Contact Me

    Get In Touch